

It’s the same basic game I remember, but the added features and ideas actually change and detract from the original's beautifully elegant framework. My love for the first game makes the disappointing parts of its sequel all the more of a letdown, because as much as I wanted to love Amazing Spider-Man 2, it just falls short.

Whatever it was, that movie and its corresponding game were a special one-two punch that made this longtime Spidey fanboy very happy. Maybe it was the love I could see that Beenox put into that game, the attention to detail that proved these people were real fans.

Maybe my opinion was colored by my love for the movie (again, more than it deserved) because we were finally free of Sam Raimi, Toby Maguire and their irreverent, cornball take on one of my favorite comic book heroes. It’s still a game that I enjoy replaying from the start. For whatever reason, I could overlook its flaws and I just got into that game hardcore. I loved the first Amazing Spider-Man game when it came out in 2012-possibly more than it deserved. It also explains why the game feels rushed and in many ways somewhat disappointing. To deliver a game of this scale, to both last and current-gen consoles and in under two years, must have been a monumental undertaking. I only say this because I want to be clear, that I understand the pressure that Thomas Wilson and his team at Beenox must have been under when making The Amazing Spider-Man 2. You’re restricted to the set parameters of the source material, plans can change at a moment’s notice, and the time crunch must be insane. Making movie tie-in video games has to be one hell of a difficult job.
